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Search the Community: Showing results for tags 'forza horizon 4'.

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Found 2 results

  1. (The nighttime aurora borealis are few things short of majestic to use suffocating ethereal-ness.) All in this ties in a basic progression system. Do a number of it, whatever you decide to like, to amass influence so as to open up more events. There are 10 rounds to succeed through, and Forza Horizon 4 Credits each of which unlocks a different treasure hunt hint. This is, definitely, probably the most captivating part of Fortune Island. For FH4 Credits instance, the very first clue is "The massive truck stomps around such as a T-ReX, roar throughout the speed zone at Festival's Apex." (No worries about spoilers here, the overall game practically walks you through this place.)
  2. Added a chance to view all of the eligible cars for just a Trial or Seasonal Championship. Resolved issue where Drivatar names might be duplicated in events. Fixed issue when a certain tune about the Forza Edition Caterham would cause graphical issues. Fixed a bug where changing units to metric caused issues with all the route length indicator during route creation. Fixed a problem where turning off rewind in Cheap FH4 Credits difficulty menu would prevent users from the ability to rewind during route creation. Fixed a problem where disabling car lights may not also disable overturn lights. Fixed a concern where flipped or snapped Forza Horizon 4 Credits elements while on an imported livery would unflip if ungrouped. Fixed visual issues a result of Santa outfit and Reindeer nose. Prevented damage being placed on player car when restarting British Racing Green: Chapter 10. Improved visibility of Street Race event finish lines.